By Allison B. Kaufman, James C. Kaufman

Animal Creativity and Innovation explores theories and examine on animal innovation and creativity, evaluating and contrasting it with idea and study on human creativity and innovation. In doing so, it encompasses findings from psychology, biology, neuroscience, engineering, company, ecology, and schooling. The booklet comprises examples of animal innovation in parrots, canines, marine mammals, bugs, and primates, exploring parallels from artistic play in young children. The e-book defines creativity, differentiating it from play, and appears at evolutionary versions and neurological constructs. The publication extra explores utilized elements of animal innovation and creativity together with instrument use and workforce dynamics, in addition to limitations to creativity. the ultimate chapters investigate how artistic habit might be taught or informed. each one bankruptcy is through a statement for integration of options and concepts among animal and human study, behavioral and cognitive study, and conception and commentary in actual life.

  • Compares conception and examine on animal and human creativity
  • Defines and differentiates creativity from play
  • Reviews utilized creativity in instrument use and social dynamics
  • Includes examples of animal creativity in a number of species

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R. (1998). Facilitating prelinguistic communication: Impact of adult prompting. Infant-Toddler Intervention, 8, 11À27. , Weiss, B. , & Kotrschal, K. (2012). Grey parrots use inferential reasoning based on acoustic cues alone. Proceedings of the Royal Society B: Biological Sciences, 279, 4135À4142. Taylor, A. , Medina, F. , Holzhaider, J. , Hearne, L. , Hunt, G. , & Gray, R. D. (2010). An investigation into the cognition behind spontaneous string pulling in New Caledonian crows. PLoS ONE, 5, e9345.

During social play, players attempt to control the other player without being controlled. They do so by engaging in projects, which are repetitive goal-directed action sequences; players vary actions during repetitions to gain practice over these actions (Simpson, 1976). ” Most routines are like keep-away—they comprise compatible projects: what each partner does is essential for the other player’s satisfaction. Routines based on incompatible projects, where one partner has a project that does not satisfy the other player’s project, are less frequent (Mitchell & Thompson, 1991).

Bateson, & P. H. ), Perspectives in ethology (Vol. 9, pp. 189À216). New York, NY: Plenum Press. Mitchell, R. , & Thompson, N. S. (1993). Familiarity and the rarity of deception: Two theories and their relevance to play between dogs (Canis familiaris) and humans (Homo sapiens). Journal of Comparative Psychology, 107, 291À300. I. EVIDENCES OF CREATIVITY 42 COMMENTARY ON CHAPTER 2 Paulus, P. , & Nijstad, B. A. ), (2003). Group creativity: Innovation through collaboration New York, NY: Oxford University Press.

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